- Introduction (Michael Black) 2:00 - 2:20 (20 mins)
- Bio: Who is who
- What is a body model
- Why is it useful
- History of body models
- What is the problem?
- Tutorial overview
- Body modeling basics (Javier Romero) 2:20 - 2:35 (15 mins)
- Deformation gradients
- SCAPE
- Other models using deformation gradients
- Registration (Javier Romero) 2:35 - 2:55 (20 mins)
- Registration concepts: ScanToMesh, etc
- Co-registration
- Vertex-based models (Gerard Pons-Moll) 2:55 - 3:25 (30 mins)
- Problems with triangle models (LBS & Blendshapes)
- Scattered data interpolation
- SMPL: Skinned Multi-person Linear Model
- Modeling appearance (Federica Bogo) 3:25 - 3:40 (15 mins)
- Texture mapping & Albedo estimation
- Differentiable Rendering
- FAUST & texture-based registration
- Advanced Topics 3:40 - 4:30 (50 mins)
- Fitting bodies to Kinect (Federica Bogo) 3:40 - 3:55 (15 mins)
- Dyna and DMPL (Gerard Pons-Moll) 3:55 - 4:15 (20 mins)
- MoSh (Naureen Mahmood) 4:15 - 4:30 (15 mins)
- Summary & Future Work (Michael J. Black) 4:30 - 4:45 (15 mins)
- Hands on Session (Naureen Mahmood) 4:45- 5:05 (20 mins)
- Where to get it, how to run it
- Creating & animating a body
- What can you do with it