Schedule

  • Introduction (Michael Black) 2:00 - 2:20 (20 mins)
    • Bio: Who is who
    • What is a body model
    • Why is it useful
    • History of body models
    • What is the problem?
    • Tutorial overview
  • Body modeling basics (Javier Romero) 2:20 - 2:35 (15 mins)
    • Deformation gradients
    • SCAPE
    • Other models using deformation gradients
  • Registration (Javier Romero) 2:35 - 2:55 (20 mins)
    • Registration concepts: ScanToMesh, etc
    • Co-registration
  • Vertex-based models (Gerard Pons-Moll) 2:55 - 3:25 (30 mins)
    • Problems with triangle models (LBS & Blendshapes)
    • Scattered data interpolation
    • SMPL: Skinned Multi-person Linear Model
  • Modeling appearance (Federica Bogo) 3:25 - 3:40 (15 mins)
    • Texture mapping & Albedo estimation
    • Differentiable Rendering
    • FAUST & texture-based registration
  • Advanced Topics 3:40 - 4:30 (50 mins)
    • Fitting bodies to Kinect (Federica Bogo) 3:40 - 3:55 (15 mins)
    • Dyna and DMPL (Gerard Pons-Moll) 3:55 - 4:15 (20 mins)
    • MoSh (Naureen Mahmood) 4:15 - 4:30 (15 mins)
  • Summary & Future Work (Michael J. Black) 4:30 - 4:45 (15 mins)
  • Hands on Session (Naureen Mahmood) 4:45- 5:05 (20 mins)
    • Where to get it, how to run it
    • Creating & animating a body
    • What can you do with it